You first find her hiding from Arthur and his gang in the opening mission of the game. Sadie Adler, for example, is one of my favorite female characters in the game because of her vulnerability and fearlessness, traits you don’t often find in female action-game protagonists. Rockstar Games went out of its way to add detailed environments and character development of the main characters, as well as their relationships with one another. You could overhear his camp mates discussing what had happened that day or the various dramas unfolding between them. I relished playing Red Dead Redemption 2 where the slow pace and realism of Arthur Morgan’s life as a cowboy felt incredibly natural and refreshing, especially when he was in between missions at the base camp. Walking-simulator-style gameplay is also often embedded into open-world games, where players need to travel across open spaces to move from one town or objective to another. Plus, who can forget that Crash Bandicoot cameo?
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In typical Uncharted fashion, walking around in the dark is full of suspense, and there is a build-up to an action-packed finale. The dialog feels quite natural between the brothers, and they act as children would, picking up trinkets, trying on hats, and taking a Polaroid of themselves in the process. Trails of letters, leaflets, and old magazines tell the story of the collector’s impressive career and fraught personal life. In Uncharted 4: A Thief’s End, there’s a point in the game where you break into a mansion of an elderly explorer named Evelyn, who owns an impressive collection of antiquities, such as an actual sarcophagus and Egyptian amulets, among other historical delights. That’s not to say walking simulators do not work in longer games, even games that you wouldn’t normally consider walking simulators. Walking Simulators Make Other Games Richer